Winning the strategy based mobile game Clash Royale comes down to building a good deckfinding great combos and managing your elixir. The decks we will offer here seem to have been most effective in Arenas 2, 3 and 4, though they may be effective, with some tweaking, for arenas beyond that.
Barbarians are great as a tank in this hand because there are four of them, so they are fairly resilient to the skeleton army unlike Giant. Pair in a combo with your air fighters like the Witch, Spear Goblins or Mini Dragon and you have a successful offensive push combo.
The Skeleton Army works as a great defensive player against strong tanks like the Prince or the Giant. When dealing with the Prince, his first hit is twice as strong as all other follow-ups; the Skeleton Army is great for taking the brunt of that attack. Similarly, the Tombstone can defend well against tanks like the Prince, Giant, Knight or Mini-Pekka as they will all head straight for the Tombstone tower to destroy it before heading to your real towers.
The Tombstone is a great bait player that is relatively cheap and will buy you some time to build up more elixir. Defensively, it can act as a tank or as a support companion to the tank.
Best Arena 2 deck
It deals some pretty awesome splash damage, allowing you to take out a lot of small troops like Goblins, Skeletons and Minions at once. It also plays great defense against strong tanks like the Prince, Giant or Balloon. Spear Gobs and Archers make great cheap defense since they can attack from a distance, striking both ground and air targets. They deal a respectable amount of damage for their cheap price. These are great for using next to your towers during a heated push battle.
The Witch makes a great defensive and offensive player. It can be a strong tank as it shoots both air and ground troops while having a stream of tiny skeletons to distract ground troops headed towards her. It can hit targets from a distance very quickly.
It does alright when surrounded by a skeleton army. It pairs nicely with barbarians for an offensive attack on a tower. They also work well against those pesky barrel goblins that crash right in front of your towers.
Minions are a great offensive player because they can strike both air and ground targets and a fairly cheap to deploy. They are great for combatting a bomb tower or tanks like the Giant, Prince or Pekka. Spear Goblins are a favorite defensive player because they are cheap, quick to deploy and have the ability to strike air and ground targets from a distance.
Best Clash Royale Decks – From Arena 1 to Arena 12 (June 2018)
These are good cards to level up as much as possible because, when they get to the higher levels, they actually can strike some decent blows against a tower or other opponents coming at them. Bomb Tower is a very strong defender and can also be a great tank back-up.
It will distract any enemies making their way toward your tower for several seconds, allowing you to build up elixir. Bomber - can be a strong companion to your Giant tank. Arrows - again, great for defense. Can take out a big clump of troops together or defend against a skeleton army attacking your Giant.
Witch - amazing defender or offender striking solid blows against land and air targets while holding up well to swarm attackers like goblins and skeleton armies. Best paired for offense with the Giant as it can stop swarm attackers like the skeleton army.
Giant Skeleton can be a nice tank when combined with a range companion like the Witch or Musketeer.
The Witch is a great push player, particularly in the later part of the battle where you are given twice as much elixir. If you can manage to get two of these ladies in the same lane, it could be the game winner for you. Skeleton Army as mentioned in earlier decks, is great for taking down heavy tanks like the Prince, Giant or Pekka. Just pay attention to if your opponent has arrows.A selection of the best deck pincers for all arenas and tests.
Decks for beginners and advanced players. Not a bad deck turned out to participate in a global tournament, but the truth was tested in 1 vs 1 battles. A man in a global tournament took victories with this deck, at first it was hard for me, but already victories went one by one. Deck with Ram Rider for a global tournament The average price of an elixir: 3.
The average price of an elixir: 2. The average price of an elixir: 4. The average price of an elixir: 5. The world of Clash Royale - clashroyale-decks. Here you can always find the best Clash Royale pads for different arenas, tips and tactics of the game against a variety of opponents.
The game Clash Royale draws the player from the first minutes, it is colorful, and the need to think through each subsequent action. There are different tactics for fighting. What are they, and how to apply them in the game? All the decks presented on the site clashroyale-decks.
Average Elixir Cost: 3. Well, the deck up above has a major and minor role-play on the stage. Here it is! The Giant is still the main card to do the main job in the game. At this period of the game, arena 2 is still the beginning.
She spawns 3 Skeletons every 7 seconds. She delivers splash damage with above-average attack speed.
She can wipe swarm army quickly and be a great support for your Giant. The Giant Protecting the Witch creating the pushing. Baby Dragon can pretty much handle the air troops. In the game, you better put the Giant and Baby Dragon side by side. In most cases, if you launch the Giant your enemy will block it using the Skeletons or any troops with numbers.
The splash damage created by the Baby Drogo to kill the swarm armies. We have a Musketeer in arena 2 which is so beneficial if you put it on the deck. So, she could be well protected. It gets even better if you launch musket after your Giant or Baby Dragon is on the field. So, she will be invisible and do some free hit to the tower. The yellow moustache guy with a high amount of health is just another level of tanks. It only costs you 3 elixirs to deploy this guy. While in defending, you can use this guy as the main shield against a countering card.
This one is a recommended card which can make your opponent put their angry motion. When you launch the Giant at the first place, see what cards does the enemy launch. If they try to block your Giant using Skeletons army or any troop numbers, you launch Bomber. Bomber works the same for your defence. It can erase the spawners, in case you find the enemy plays spawners.
When you go defence or counter using Bomber, you have to be smart at placing it. Execute the Skelly Armies. Arrows is another important card which you better bring in any battle.
Latest Clash Royale Strategy Guides
A musket against Skeletons army will take forever to execute all those armies, so you can launch Arrows to handle it. This is a rather considered as a useless card. Well, it is, sometimes. A kitting, though, people who can kite do it perfectly, keep making the damage dealer chasing the kiter little troops instead of hitting your towers.
You can try this deck and see what results you get. I bet it is a good one.Are you trying to jump into the Clash Royale higher ladders or maybe do you want to win the Clash. Are you trying to jump into the Clash Royale higher ladders or maybe do you want to win the Clash Royale tournaments, but you are unable to win all the crowns? Here I have compiled a list of some of the strongest and the best Clash Royale decks along with the working strategies for all the arenas starting from Arena 1 to 13 and above to help you win all those trophies and move to the higher arena.
Clash Royale has become one of the most popular real-time strategy based games by Supercell after the widely popular game known as Clash of Clans, where you are required to build your village, create a powerful clan using several dozen characters and troops, and compete in Clan Wars.
Similarly, Clash Royale offers you real-time multiplayer strategy game featuring all of your favorite Clash of Clans characters, Royales, spells, defenses, and a lot more. The theme of Clash Royale is a bit different from that of Clash of Clans as in this game you have cards for each character, royales, and spells. You have to prepare your own personalized deck of eight cards and then during the battle, out of eight, only four cards will be randomly served at any given time.
You have to strategically use those to knock the enemy King and Princess from their towers in order to defeat the opponent and win crowns, trophies, and move forward in the Arena.
But here you have to build your own community, form a clan, and donate or share cards with the other clan members to earn XP experience points and progress through the game. That is not all. There is a lot more to do and achieve within the game, but here in this blog post, we are more focused on the Clash Royale Decks as well as which decks are best for the different Clash Royale arenas to help you win all those battles and move further into the higher arenas.
The best Clash Royale decks we have shared below are suitable and valid for all arena levels starting from arena 1 to arena 13 and further. I have even mentioned the average elixir cost so that you can better strategize your moves and figure out how long you will have to wait until you can play your next card.
Since arena 1, arena 2 and arena 3 are some of the most initial arenas in the Clash Royale game and one can easily reach the 3rd arena within a few days of playing the game. So I decided to combine all three of them into one place.
Furthermore, all the cards shown in this section can be easily unlocked and collected during the initial playtime.
A, Archers, Spear Goblins, Goblins. Here are the two best Clash Royale decks for those who have entered arena 4 and looking to win the game and strategically earn the most amount of trophies:. So all you have to do is combine Arena 11 and Arena 12 cards to prepare a powerful deck that will help you win most of the battles whether it is a tournament or you are trying to jump further on the ladder. Structure of Cards: P. I am waiting to hear from you guys about the decks and cards you are using to win all those battles and move to the higher arenas and win the tournaments.
Have you tried our decks or did you try to modify the provided deck and you might have made your very own powerful and personalized deck variation that helps you knock out your opponent within no time? Please share your thoughts and custom decks in the comments section below. Please log in again. The login page will open in a new tab. After logging in you can close it and return to this page.Clash Royale Gameplay - The BEST Deck - Arena 1 Arena 2 Decks!
Share with friends.Here is a listing and descriptions for some of the best decks that can be made from using Arena 2 cards in the Bone Pit. All of the decks listed will contain cards that must be unlocked by reaching Arena 2. You may not have access to some cards if you are unable to enter the Bone Pit. The Giant and Witch combo can work very well in Arena 2. When you have a clear way to one of your opponent's Towers, try dropping a Giant and then a Witch after when you have enough Elixir.
Not only can the minions she summons distract other enemies, but cause your opponent to panic when they don't have enough counters to stop the incoming Giant to their Tower. The Minions and Tombstone will be good sources of more units on the field as you try to keep focus away from your Giant. Bombers can also be good trump cards for dealing area damage to weak units made to stop your giant, as well as the Musketeer for damaging strong enemies from far.
This is a very defensive style deck that tries to give you an answer to your opponent's cards. Spear Goblins, Archers, and Musketeer can be long range damage dealers to powerful enemies, while at the same time be damage dealers to Towers when needed. The Witch, Skeleton Army, and Tombstone can help populate the field with units to overwhelm your opponent and take out enemy Giants and other strong units.
You have both Arrows and Fireball here for when you need to take out groups of units and keep the majority of the field populated with friendly units. But your main goal is to see what your opponent does, then make it useless with your own counter and opening up their Towers to damage from your own units.
This deck is all about making lots of units rush down onto your opponent's towers. While you need to be wary about enemy Arrows and Fireballs that deal area of effect damage, you have the Knight and Valkyrie as your tanks to keep things balanced while you rush at your opponent with smaller units. While they are busy trying to clear out all the small units, you can focus on making more and more units advance onto their towers.
Musketeer can be substituted with Witch or Prince for a different kind of rush down, but its open for adjustment. The Musketeer will have the range against most enemy attackers that try to wipe out all of your units. Clash Royale Wiki Guide. Last Edited: 29 May am. Was this guide helpful? YES NO. In This Wiki Guide. Summary: Enter the Arena! From the creators of Clash of Clans comes a real-time multiplayer game starring the Royales, your favorite Clash characters and much, much more.
Genres: Strategy. Platforms: iPhone, Android. Developers: Supercell. Publishers: Supercell. Release Date: March 2, This deck is based on my very popular Arena deckbut everything has been modified to fit with Arena 2 players. We only use cards from Arena 2 and lower in this deck, and even when only using these cards we are still able to make a really good deck. If I was going to climb from Arena 2 to Arena 4 or 5 right now, this is definitely the deck I would be using.
I even play this deck in Arena 7 every now and then, and the win rate is high. We do have 3 epic cards in this deck, and I know many new players do not have all these epics yet.
When putting together the deck I chose the best possible cards from Arena 2 and lower. However, there are lots of options for replacements, I have suggested replacements for all cards here. Prince is and has always been an awesome card. In my original version of the deck, this place was taken by the Hog Rider, that is a arena 4 card however, so in this version we will use the Prince.
The Prince is the first real tower killing card most players get access to, and you can use this card all the way up to Legendary Arena.
What is nice with the Prince is that you can even defend with it in emergencies. Bomb Tower. Instead of Tesla we will use Bomb Tower in this version of the deck. Archers fit really well here in this deck. Archers are mostly used in defence, say you drop them when your opponent has locked focus on your towers to take them out.
Archers can also be used in offence however, if they are hiding behind your Knight, Prince or Baby Dragon. You use this to take out minion horde, goblin barrel and other annoying cards. Both Arrows and Zap work really well as replacements. You do this when they are just next to their crown tower to make it a profitable play.
The Knight is a great card for value. For only 3 elixir you get a fairly strong tank that does a lot of damage. The knight is versatile, often you will use it to soak up damage while your troops and towers takes out enemy troops that are attacking you.
Spear Goblins. These guys are in most of my decks, I actually ranked these 3 for all time best cards of Clash Royale. They are cheap and decent at taking out enemy flying units.All of these decks were shared on Clash Royale Arena before so make sure you check the mentioned pages also for more detailed tips and strategies. The best Clash Royale decks in this article are just my favorite ones and most of them are for Free-to-play players.
For Arenas 1, 2, and 3, I recommend using any one of these three decks. All three of decks are very easy to master and have excellent synergy. All 3 above are standard Giant Beatdown Decks with support cards that cover the following areas. A Hog Rider. There is no real splash in this deck so you want to rely on Arrows and Fireball to deal with swarms. Giant Beatdown.
I recommend using the Giant beatdown deck above, as it is the strongest attack strategy in the lower Arenas. While Skeleton Army is also a big weakness to the Giant, but with the Witch, she can instantly destroy those Skeletons with her splash.
Use whichever tank you like! If you run Hog then Hog use bait. You like Giant Skeleton, Valk or your Giant. You can include other damage dealers too like the Giant and Hog. Only 1. Up-to you. I think any tank will do well. Defend, then counterpush with tank in front of troops then use Goblin Barrel and that should work out fine for you!
Tombstone works better as a passive Elixir advantage generator rather than pump which can get punished easily. If you think you can handle trading tower damage for Elixir advantages and think you can play well in that sort of manner you can swap out Tombstone for the Collector. You will heavily lean on the P. A on defense. Assuming that by now you have opened loads of chests so Legendary cards are not the real problem anymore….
This deck has been dominating since quite a long time now and I guess its safe to say that 3M have etched their name in gold in the Top Tier cards of all time.
Battle Ram and Miner are the main win cons while Pump and swarms help you bait out their spells so that you can deploy your 3M and devastate the enemies.